6+ Players đ„
3-5 Minutes â±ïž
Absolutely nothing!
Have players pair up and stand back-to-back.
Choose one person to be the moderator for each round.
Line up the players: Two players stand back-to-back, arms at their sides.
Explain the options: Each player must choose to act out Chuck Norris (karate pose), a grizzly bear (roar and claws), or a scared woman (palms on face, scream).
Call the countdown: Moderator loudly says, âChuck... Bear... Woman... SHOOT!â
Turn and act: On "Shoot!", both players spin around and instantly act out their chosen character.
Determine the winner:
Chuck Norris beats the Bear (karate > claws).
Bear beats the Scared Woman (bear > scare).
Scared Woman beats Chuck Norris (because Chuck would never hit a woman).
Same characters = tie (rematch).
Keep it moving: Winners stay in and challenge the next opponent, or just play round after round for laughs.
Say Something Like
"Alright, this is a new spin on Rock, Paper, Scissorsâbut with way more action. Youâll choose between Chuck Norris, a grizzly bear, or a scared woman. On the word âShootâ, turn around and act it out! Letâs see those karate chops, growls, and dramatic screams!"
Variations
Team Tournament: Keep a bracket and find the Chuck, Bear, Woman champion.
Add Characters: Introduce new characters and relationships for older groups (e.g., Ninja, Robot, Grandma).
Silent Round: Players canât make noiseâmust act with motions only.
Teaching Points
This game sparks laughter and creativity, making it a great icebreaker. It encourages kids to jump out of their comfort zone, connect with each other, and sets the stage for high energy and engagement.
This game idea was sent in by Josh Alexander.
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Keywords: rock paper scissors, icebreaker, funny game, quick game, acting game, back to back, no supplies